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How to Unlock Ashina Castle Again

Final Fantasy VIII Screenshot

Abased Dungeon Entrance

While attempting to return to Kuro's room, you'll have noticed that all of the Idols are unavailable salve for the Abandoned Dungeon Archway and so accept it to see what's going on at Ashina Castle. Head upwards the stairs and Overhear on the Samurai to learn that no one has relieved him of his watch, interesting. Upwardly ahead in the courtyard, y'all'll observe the Bell Giant forth with more Dogs, sneak upward behind and accept the Bong Giant out before finishing off the Dogs.

Grapple over the gateway and drib down on to the bridge to witness a new enemy, a Dual Wielding Samurai cutting down an Ashina Samurai cowering in fear. These new enemies are a lot more deadly and you'll have to be good at deflecting to have them downwardly. Once defeated, head frontwards and speak to the Samurai before looting the Pellets behind him.

The span leading to the Ashina Castle Idol isn't bachelor right at present so drib down into the moat and grab the Yashariku's Carbohydrate as y'all caput downward the eye path. Once you accomplish a dead cease, dive nether and take out the Treasure Carp for another Treasure Carp Calibration before following the path to the end. Grapple upwards to the top and caput through the room on the left before dropping downward to your right to repossess the Ashina Reservoir Idol.

Return up the hole you dropped down and have the right door to witness another Dual Wielding Samurai attacking an Ashina Samurai, sneak around the pointer screens and backstab him earlier finishing off the other and reclaiming the Ashina Castle Idol to your right.

Ashina Castle

Head up the main stairs and take hold of the Oil and you lot'll discover another Ashina Samurai to learn that there are intruders. As you approach the main door, you lot'll run into iii Dual Wielding Samurais however if you approach them carefully, you lot can pull them dorsum to the bottom of the stairs one at a time to dispatch them. With the enemies killed, head inside to boodle the Adamantite Flake and more Oil while the door alee is locked (with sounds of an Ogre only beyond information technology).

You can lure these tough enemies one at a time back to the bottom of the stairs.

You tin can lure these tough enemies 1 at a time back to the lesser of the stairs.

Head dorsum downwardly to where the Idol is and go left (from heading down the stairs) and grapple over the wall. You'll witness another boxing between 2 Ashina Samurai and another Dual Wielding Samurai, allow the battle play out and accept out the survivors. With the enemies killed, head up the stairs to the right and loot some more Oil and Black Gunpowder.

Climb the outer wall and and so grapple to the house behind you and then forward to the adjacent two where you'll find some Pellets on the roof. The other side of this roof has three Rats that will pounce on you, watch for their Poison and dispatch them. Make your style to the rooftops to the right after and then forward to take out another group of three Rats. In one case the rooftops hither are clear, grapple forward again to attain some Bit Magnetite on the roof and grapple over to the main roof to the left.

Upwardly ahead here is an Interior Ministry Ninja and due to the difficulty of these, you'll want to dispatch this first one by using a Gachiin's Carbohydrate to sneak up on him and backstab him. Hug the corner of the wall here to detect that at that place are more Interior Ministry building Ninjas patrolling the rooftops, two to the upper left and ii to your right.

Begin by heading around the rooftop to the left and around the dorsum, you'll be able to come upwards behind one and tin can use Puppeteer Ninjutsu to turn him against his fellow Ninjas. Watch as the carnage unfolds and and so take out the survivors before grappling to the window for the adjacent Suclptor's Idol.

Upper Belfry - Antechamber

Enter stealth and head upwards the stairs and go to the right to backstab a Samurai Elite followed by a Interior Ministry Ninja in the next room. This provides over 700 Exp and you can apply the nearby Idol to refresh the state and grind some Skill Points out if you wish. In one case you're satisfied, consider returning to the Dilapidated Temple to convert your Sen into Purses as you have some Mini-boss battles approaching.

(ane of two) Backstab this Ashina Elite

Backstab this Ashina Elite (left), and the Interior Ministry Ninja for a quick exp farm. (correct)

While you're at the Temple, head around the back of it and hug the wall to Eavesdrop on Emma and the Sculptor through the hole here. Be sure that you have the latest Flame Vent upgrade and equip information technology along with some Oils, in one case you're set return to the Idol, take out the 2 enemies and and then grapple to the axle in the center of the room.

Mini-boss: Chained Ogre

This is a rematch with the first Mini-dominate y'all faced in the game simply this fourth dimension you're in a smaller room. Lucky for yous, you can use the beam to get a complimentary Deathblow and the center of the room to bait him into his attacks and so go free strikes on information technology when information technology's open.

To make this fifty-fifty easier, toss Oil at him and so use your Flame Vent to set up him ablaze, this allows you to become some more gratuitous strikes while he'due south burining. Once the condition wears off, reapply and echo until the Chained Ogre falls for a second time. Your reward for this boxing is another Prayer Bead and the Shinobi Medicine Rank 3 skill which will farther increase the recovery rate of healing items.

(1 of 2) the Flame Vent makes quick work of him.

the Flame Vent makes quick piece of work of him. (left), Drib on the Chained Ogre for an like shooting fish in a barrel Deathblow (right)

Pocket the Adamantite Scrap and unbar the door behind you before heading out the dorsum way to achieve the moat over again. Sneak up on the 2 enemies, take them out and then ignore leaping into the moat. You'll find another hard Headless encounter under there and every bit you still don't have a reliable way of procuring Divine Confetti, it'southward all-time to leave it for the moment. Instead, head to the right and drop into the moat and swim effectually the side to grapple up again.

You lot'll come beyond a Samurai and Interior Ministry Ninja in battle, await for them to exahust themselves and and so finish off the victor before annexation the Ceramic Shards. Sneak across the bridge the way you lot came and y'all'll be able to go behind the Monk for a backstab earlier taking out the other enemy. Continue frontwards now and reclaim the One-time Grave Idol and rest should you need to recover your Healing Gourds.

There'south aught of value hither then head dorsum to the bridge and keep in the other direction (ignoring the Interior Ministry building Ninja this time if you wish) and pocket the Yashariku's Sugar. As you lot make your fashion through the wood, you'll see that the Monkeys are at present gone allowing you to arroyo the shrine at the back.

Mini-dominate: Lone Shadow Masanaga the Spear-bearer

Before you even begin the battle, Eavesdrop for some information and and so head around the side corridor to get behind him for a Deathblow. Like all Interior Ministry Ninjas, he will attack fast and cover not bad distances with his attacks however he'll also take a few tricks up his sleeve.

The first is that his attacks have a Poison affinity to them which, when deflected or guarded against, will build upwards the Poison status rapidly so be certain to have Antidote Powders assigned to your quick slots. On height of this, the area is enclosed then information technology's in your best interest to bring him out of the shrine and into the more than open surface area so you tin can move around freely.

(1 of 2) The Poisonous substance from Masanagas Sabimaru will build upward quickly

The Poison from Masanagas Sabimaru volition build up rapidly (left), use Firecrackers to give yourself an opening. (correct)

Remember that later on a philharmonic from these Interior Ministry Ninjas, they'll sometimes follow upward with a Perilous Thrust, either dodge to the side or Mikiri Counter it. These are tough battles and then consider using an Ungo'due south Sugar should you need it forth with making utilize of Long Spark to create openings to attack. Your advantage for this tough battle is some Yellow Gunpowders and the next Prayer Bead. Head back into the shrine and loot the Dragon'southward Claret Droplet before reclaiming the Great Serpent Shrine Idol.

Return to the Upper Tower - Antechamber Idol and once again dispatch the commencement two enemies before heading through the open doors to dispatch some other three enemies. Head around the corner and acceleration 2 more Ashina Elites and then head through the screen and watch some other battle play out. Once just the Interior Ministry Ninja remains, backstab him and accept the stairs up to Isshin's room.

Caput exterior and hug the wall to Overhear on Emma and Isshin's chat to learn more of the situation and so option up the Pellets on the footing. You'll also discover a chest in the corner here and inside, the Black Scroll, which details more about a sure black Mortal Blade.

Be sure to Eavesdrop outside Isshins room.

Be certain to Eavesdrop outside Isshins room.

Return down the stairs and back to the previous stairs, taking them up to loot some Adamantite Flake and the adjacent Sculptor's Idol. Equip the Puppeteer Ninjutsu and brand sure you're fully rested up as the side by side Mini-boss awaits in the Dojo.

Mini-boss: Lone Shadow Vilehand

Earlier you lot go the battle underway, note that there is another Interior Ministry Ninja to the left of the door as you enter, this is actually a skilful thing however. Enter stealth and sneak behind him to backstab him and apply Puppeteer to make this battle a lot easier.

Vilehand, similar yous may assume, is very similar to Masanaga that you killed a moment ago. In that location'southward just a few changes and that'southward the length of his combos accept changed to a possible four hits before being weaved into a Perilous Attack. On top of that, he can leap in the air and bring his foot downward before following information technology up with a Perilous Sweep, contrivance to the side of this and punish him during the opening.

With the Interior Ministry Ninja aiding you during this battle, stay behind Vilehand to get some gratuitous strikes on him until he falls, leaving just the ii of you left. Yous can now focus on using Long Spark to get some free attacks in while working on deflecting his blows to build up his posture gauge. This is a tough battle just you'll be rewarded with a Lump of Fat Wax and still another Prayer Dewdrop and then render to the nearby Idol and enhance your Physical Attributes to obtain the Eighth Prayer Necklace.

Head through the Dojo in one case again, remembering to take out the Interior Ministry Ninja from behind in the process, and you lot'll achieve a window you tin can climb out of. From here, you lot should call up your way back to the rooftop where y'all fought Genichiro, this time yet a different man is awaiting y'all.

To Shura or not to Shura

Your choice here affects your ending.

Your choice here affects your ending.

Your choice here, whether to honor the Atomic number 26 Code or not, will affect the ending you'll receive. Stay loyal to Owl and you lot'll be on the path of Shura which will result in a double boss fight and lead to the Shura ending, this is usually all-time experienced on a New Game+ equally you lot miss out on a large part of the game, admission to the other iii endings and many useful items. If you cull to obey the code however, head to the Shura Ending page to notice out how to defeat the opponents that follow.

If, like this walkthrough, you decide to stay loyal to Kuro, you'll be on the path of the other three endings even so yous'll accept to fight another challenging boss right now instead.

Dominate: Great Shinobi Owl

Final Fantasy VIII Screenshot

Owl is an incredibly tough adversary and in many means, similar to Wolf himself. Due to this, you'll see many attacks that are similar to your own arsenal and every bit such, have to react appropriately. To brainstorm with, Owl has a four hitting sword philharmonic that deals big posture damage if y'all deflect them all, be sure to get dorsum and agree block to reduce your posture after.

He as well has several attacks featuring Shurikens, the get-go being a simple shuriken toss followed by a Chasing Piece attack, be sure to block both of these attacks or dodge to the side of the Chasing Slice to create an opening. He can also perform a backflip followed by tossing ii more Shurikens at you, both of these should be deflected if possible as it's hard to avoid the Shurikens. Finally for the Shurikens, he volition toss i and follow it up with a flip towards you lot and a Sword Slam, this is skilful to look out for equally you can contrivance to the side of this and score a few piece of cake strikes on him.

Nigh interestingly, Owl has the power to throw a Amuse at you lot that creates an surface area of effect where it lands, move into this and y'all'll be able to employ healing items (save for the Divine Kid'due south Rice) for up to thirty seconds, this can be fatal so avoid it at all costs. This does however, get out a large opening then if yous dodge to the dorsum of him, you can utilise this time to become a few more than strikes on him. Finally, Owl will perform a regular Chasing Slice at you by running at nifty speed and following it up with a large sweeping slice.

(1 of 7) Chasing Slice will deal heavy damage if information technology hits

Owl doesn't alter likewise much during his 2d phase save for the addition of Poison to his Charm ability and Smoke Bombs. When he throws a Smoke Bomb, you'll be unable to run across and so stand in place and begin blocking or preparing for a deflection every bit he commonly follows it up with a Chasing Piece. Equally you can see, Owl has many deadly attacks and it volition take a while to read them. You desire to focus on baiting his Sword Slam or Charm ability and then dodge to the side to strike him a few times. Consider using a Gokan'south Saccharide to reduce the posture impairment you lot accept and don't go greedy with your attacks.

Trophy/Achievement Icon
Trophy icon

20

Your reward for this grueling run into is Memory: Peachy Shinobi and the Aromatic Branch along with access to the Castle Tower Picket Idol again. Enhance your Attack Power with the incense then head down and reopen the two windows if you wish. Reclaim the other Idol here and then speak to Lord Kuro several times and and so place the items into the incense burner to create the Aroma needed to achieve the Fountainhead Palace.

Purification Ending Steps

Before you nuance off to the Fountainhead Palace, there are some optional tasks to take intendance of. Begin by resting at the nearby Idol and and then hugging one of the walls to Overhear on Kuro so head upstairs to speak to Emma and obtain Tomoe's Note. Next, travel to the Old Grave Idol and caput left to speak to Emma once again.

Finally, travel to the Dilapidated Temple and head around the back to Eavesdrop on the Sculptor and Emma one time more. Head into the Temple itself and speak to Emma and ask virtually what you overheard, in the process you'll obtain Father'southward Bell Charm. If you offering this to the Buddha here, you'll return to the Hirata Manor but in another state.

Return Catastrophe Steps

Concur of on that for now however and keep to piece of work on the steps needed for the Render Ending. When you return to the Inner Sanctum, you should notice that the Divine Kid is not at that place so head to the beam of lite to return to the Halls of Illusion. Head forward to find the Divine Child speaking to the children of the rejuvenating waters.

Return to the Idol in the Inner Sanctum and travel to the Main Hall in Senpou Temple. Head to the left and follow the path to the cave exterior and follow the path all the fashion to the stop (while taking out the enemies) to discover the deceased priest, search him to obtain the Holy Chapter: Dragon'southward Return.

Pocket this and return to the Inner Sanctum to paw information technology over to the Divine Kid to learn that you demand 2 items needed for the Cradle. If you've been following this walkthrough and so you should already have these two items from the Great Serpents, to detect out more than, head to this page. Once in your possession, hand them over to the Divine Kid then residuum at the nearby Idol. Eavesdrop to gain some information so rest again to observe the doors open again. Speak to the Divine Kid one final time to obtain the Frozen Tears, an detail needed to obtain the Render Ending. You can also come here regularly to request Fine Snow, a more than improved version of the Rice you lot had beforehand.

At this point, yous have two possible destinations, the Hirata Estate using the Male parent's Bong Amuse which is an optional expanse with one of the game's toughest bosses at the end. This is required for several Trophies/Achievements and will let yous to obtain an particular needed for the Purification Ending. If however, you're not interested in that, skip ahead to the Fountainhead Palace folio to proceed the chief plot.

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Source: https://www.gamerguides.com/sekiro-shadows-die-twice/guide/walkthrough/immortal-severance/ashina-castle-second-visit

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